Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundEngineModule.cpp
Rob Gay bd273007cc Moving implementation off of UMetasound to avoid engine requirement
- Move deserialize/serialize utilities off of module and into own FileConversion namespace. Stub in landing place for export in Intermediates.
#jira UEAU-527
#rb ethan.geller

[CL 13886786 by Rob Gay in ue5-main branch]
2020-07-17 16:43:42 -04:00

19 lines
433 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundEngineModule.h"
#include "Metasound.h"
#include "Modules/ModuleManager.h"
DEFINE_LOG_CATEGORY(LogMetasoundEngine);
class FMetasoundEngineModule : public IMetasoundEngineModule
{
virtual void StartupModule() override
{
UE_LOG(LogMetasoundEngine, Log, TEXT("Metasound Engine Initialized"));
}
};
IMPLEMENT_MODULE(FMetasoundEngineModule, MetasoundEngine);