Files
UnrealEngineUWP/Engine/Source/Programs/UnrealMultiUserSlateServer/UnrealMultiUserSlateServer.Build.cs
jason walter ed799330a4 Create separate program UnrealMultiUserSlateServer
Main implementation by Dominik with build and switchboard support added by me.

#jira UE-147235
#rb Dominik.Peacock
#preflight 6284fa081f474f0660ecb74e

[CL 20264867 by jason walter in ue5-main branch]
2022-05-18 14:02:54 -04:00

53 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealMultiUserSlateServer : ModuleRules
{
public UnrealMultiUserSlateServer(ReadOnlyTargetRules Target) : base(Target)
{
//ShortName = "MU-SlateServer";
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Concert",
"TraceInsights",
"ApplicationCore", // for LaunchEngineLoop.cpp dependency
"Projects", // for LaunchEngineLoop.cpp dependency
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Launch",
"ConcertSyncCore",
"ConcertSyncServer",
"MultiUserServer",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/Launch/Private", // for LaunchEngineLoop.cpp include
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"ConcertSyncServer",
"MultiUserServer"
}
);
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnixCommonStartup"
}
);
}
}
}