Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/HeaderProvider.cpp
Tim Smith c9572b225e Remove FClasses
#rb self
#rnx
#preflight 60a9103c3df6e300012d8aec

[CL 16429489 by Tim Smith in ue5-main branch]
2021-05-22 10:50:10 -04:00

126 lines
3.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "HeaderProvider.h"
#include "UnrealHeaderTool.h"
#include "UnrealTypeDefinitionInfo.h"
#include "ClassMaps.h"
#include "HeaderParser.h"
#include "StringUtils.h"
FHeaderProvider::FHeaderProvider(EHeaderProviderSourceType InType, FString&& InId)
: Type(InType)
, Id(MoveTemp(InId))
{
}
FHeaderProvider::FHeaderProvider(FUnrealTypeDefinitionInfo& InTypeDef)
: Type(EHeaderProviderSourceType::TypeDef)
, Id(InTypeDef.GetNameCPP())
, TypeDef(&InTypeDef)
{
check(TypeDef->HasSource());
}
FUnrealSourceFile* FHeaderProvider::Resolve(const FUnrealSourceFile& ParentSourceFile)
{
if (!bResolved)
{
bResolved = true;
switch (Type)
{
case EHeaderProviderSourceType::ClassName:
{
if (TSharedRef<FUnrealTypeDefinitionInfo>* Source = GTypeDefinitionInfoMap.FindByName(*Id))
{
Cache = (*Source)->HasSource() ? &(*Source)->GetUnrealSourceFile() : nullptr;
// There is an edge case with interfaces. If you define the UMyInterface and IMyInterface in the same
// source file as a class that implements the interface, a HeaderProvider for IMyInterface is added
// at the pre-parse time that later (incorrectly) resolves to UMyInterface. This results in
// the include file thinking that it includes itself.
if (Cache == &ParentSourceFile)
{
Cache = nullptr;
}
}
break;
}
case EHeaderProviderSourceType::ScriptStructName:
{
if (!FUHTConfig::Get().StructsWithNoPrefix.Contains(Id))
{
if (TSharedRef<FUnrealTypeDefinitionInfo>* Source = GTypeDefinitionInfoMap.FindByName(*GetClassNameWithPrefixRemoved(Id)))
{
Cache = (*Source)->HasSource() ? &(*Source)->GetUnrealSourceFile() : nullptr;
}
}
if (Cache == nullptr)
{
FName IdName(*Id, FNAME_Find);
if (TSharedRef<FUnrealTypeDefinitionInfo>* Source = GTypeDefinitionInfoMap.FindByName(*Id))
{
Cache = (*Source)->HasSource() ? &(*Source)->GetUnrealSourceFile() : nullptr;
}
}
break;
}
case EHeaderProviderSourceType::TypeDef:
{
Cache = &TypeDef->GetUnrealSourceFile();
break;
}
case EHeaderProviderSourceType::FileName:
{
if (const TSharedRef<FUnrealSourceFile>* Source = GUnrealSourceFilesMap.Find(Id))
{
Cache = &Source->Get();
}
break;
}
default:
check(false);
}
// There is questionable compatibility hack where a source file will always be exported
// regardless of having types when it is being included by the SAME package.
if (Cache && Cache->GetPackage() == ParentSourceFile.GetPackage())
{
Cache->MarkReferenced();
}
}
return Cache;
}
FString FHeaderProvider::ToString() const
{
switch (Type)
{
case EHeaderProviderSourceType::ClassName:
return FString::Printf(TEXT("%s %s"), TEXT("class"), *Id);
case EHeaderProviderSourceType::ScriptStructName:
return FString::Printf(TEXT("%s %s"), TEXT("struct"), *Id);
case EHeaderProviderSourceType::TypeDef:
return FString::Printf(TEXT("%s %s"), TEXT("property type"), *Id);
case EHeaderProviderSourceType::FileName:
return FString::Printf(TEXT("%s %s"), TEXT("file"), *Id);
default:
check(false);
return FString::Printf(TEXT("%s %s"), TEXT("unknown"), *Id);
}
}
const FString& FHeaderProvider::GetId() const
{
return Id;
}
bool operator==(const FHeaderProvider& A, const FHeaderProvider& B)
{
return A.Type == B.Type && A.Id == B.Id && A.TypeDef == B.TypeDef;
}