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2) Remove the global hash storage system since it is moved into the Function type information. 3) Remove some unsed classes and methods. 4) Added the TEMPORARY auto creation of base engine types until they can be added to the no export file. #rb marc.audy #rnx #preflight 60893ddb2377910001be8638 [CL 16142341 by Tim Smith in ue5-main branch]
9 lines
233 B
C++
9 lines
233 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ClassMaps.h"
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#include "UnrealHeaderTool.h"
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#include "UnrealTypeDefinitionInfo.h"
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FUnrealSourceFiles GUnrealSourceFilesMap;
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FTypeDefinitionInfoMap GTypeDefinitionInfoMap;
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