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#rnx #rb none #jira none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536 #ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866) [CL 10870955 by Ryan Durand in Main branch]
69 lines
1.5 KiB
C#
69 lines
1.5 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class SlateViewer : ModuleRules
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{
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public SlateViewer(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.Add("Runtime/Launch/Public");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AppFramework",
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"Core",
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"ApplicationCore",
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"Projects",
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"Slate",
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"SlateCore",
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"StandaloneRenderer",
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"SourceCodeAccess",
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"WebBrowser",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"SlateReflector",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"SlateReflector",
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}
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);
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if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PrivateDependencyModuleNames.Add("XCodeSourceCodeAccess");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "CEF3");
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}
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else if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PrivateDependencyModuleNames.Add("VisualStudioSourceCodeAccess");
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}
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PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
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if (Target.Platform == UnrealTargetPlatform.IOS || Target.Platform == UnrealTargetPlatform.TVOS)
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{
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PrivateDependencyModuleNames.AddRange(
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new string [] {
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"NetworkFile",
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"StreamingFile"
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}
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);
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}
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"UnixCommonStartup"
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}
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);
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}
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}
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}
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