Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/Tasks/GitCloneTask.cs
Ben Marsh 64b6cb04f1 BuildGraph: Fix UDN documentation output.
#preflight none

[CL 20774471 by Ben Marsh in ue5-main branch]
2022-06-22 10:42:19 -04:00

146 lines
4.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.Core;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using UnrealBuildBase;
namespace AutomationTool.Tasks
{
/// <summary>
/// Parameters for a Git-Checkout task
/// </summary>
public class GitCloneTaskParameters
{
/// <summary>
/// Directory for the repository
/// </summary>
[TaskParameter]
public string Dir;
/// <summary>
/// The remote to add
/// </summary>
[TaskParameter(Optional = true)]
public string Remote;
/// <summary>
/// The branch to check out on the remote
/// </summary>
[TaskParameter]
public string Branch;
/// <summary>
/// Configuration file for the repo. This can be used to set up a remote to be fetched and/or provide credentials.
/// </summary>
[TaskParameter(Optional = true)]
public string ConfigFile;
}
/// <summary>
/// Clones a Git repository into a local path.
/// </summary>
[TaskElement("Git-Clone", typeof(GitCloneTaskParameters))]
public class GitCloneTask : BgTaskImpl
{
/// <summary>
/// Parameters for this task
/// </summary>
GitCloneTaskParameters Parameters;
/// <summary>
/// Construct a Git task
/// </summary>
/// <param name="InParameters">Parameters for the task</param>
public GitCloneTask(GitCloneTaskParameters InParameters)
{
Parameters = InParameters;
}
/// <summary>
/// Execute the task.
/// </summary>
/// <param name="Job">Information about the current job</param>
/// <param name="BuildProducts">Set of build products produced by this node.</param>
/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
public override async Task ExecuteAsync(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
{
FileReference GitExe = CommandUtils.FindToolInPath("git");
if(GitExe == null)
{
throw new AutomationException("Unable to find path to Git. Check you have it installed, and it is on your PATH.");
}
DirectoryReference Dir = ResolveDirectory(Parameters.Dir);
Log.TraceInformation("Cloning Git repository into {0}", Parameters.Dir);
using (LogIndentScope Scope = new LogIndentScope(" "))
{
DirectoryReference GitDir = DirectoryReference.Combine(Dir, ".git");
if (!FileReference.Exists(FileReference.Combine(GitDir, "HEAD")))
{
await RunGitAsync(GitExe, $"init \"{Dir}\"", Unreal.RootDirectory);
}
if (Parameters.ConfigFile != null)
{
CommandUtils.CopyFile(Parameters.ConfigFile, FileReference.Combine(GitDir, "config").FullName);
}
if (Parameters.Remote != null)
{
await RunGitAsync(GitExe, $"remote add origin {Parameters.Remote}", Dir);
}
await RunGitAsync(GitExe, "clean -dxf", Dir);
await RunGitAsync(GitExe, "fetch --all", Dir);
await RunGitAsync(GitExe, $"reset --hard {Parameters.Branch}", Dir);
}
}
/// <summary>
/// Runs a git command
/// </summary>
/// <param name="ToolFile"></param>
/// <param name="Arguments"></param>
/// <param name="WorkingDir"></param>
Task RunGitAsync(FileReference ToolFile, string Arguments, DirectoryReference WorkingDir)
{
IProcessResult Result = CommandUtils.Run(ToolFile.FullName, Arguments, WorkingDir: WorkingDir.FullName);
if (Result.ExitCode != 0)
{
throw new AutomationException("Git terminated with an exit code indicating an error ({0})", Result.ExitCode);
}
return Task.CompletedTask;
}
/// <summary>
/// Output this task out to an XML writer.
/// </summary>
public override void Write(XmlWriter Writer)
{
Write(Writer, Parameters);
}
/// <summary>
/// Find all the tags which are used as inputs to this task
/// </summary>
/// <returns>The tag names which are read by this task</returns>
public override IEnumerable<string> FindConsumedTagNames()
{
yield break;
}
/// <summary>
/// Find all the tags which are modified by this task
/// </summary>
/// <returns>The tag names which are modified by this task</returns>
public override IEnumerable<string> FindProducedTagNames()
{
yield break;
}
}
}