Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/Tasks/DockerTask.cs

102 lines
2.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using AutomationTool;
using EpicGames.Core;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace AutomationTool.Tasks
{
/// <summary>
/// Parameters for a Docker task
/// </summary>
public class DockerTaskParameters
{
/// <summary>
/// Docker command line arguments
/// </summary>
[TaskParameter]
public string Arguments;
/// <summary>
/// Environment variables to set
/// </summary>
[TaskParameter(Optional = true)]
public string Environment;
/// <summary>
/// File to read environment variables from
/// </summary>
[TaskParameter(Optional = true)]
public string EnvironmentFile;
/// <summary>
/// Base directory for running the command
/// </summary>
[TaskParameter(Optional = true)]
public string WorkingDir;
}
/// <summary>
/// Spawns Docker and waits for it to complete.
/// </summary>
[TaskElement("Docker", typeof(DockerTaskParameters))]
public class DockerTask : SpawnTaskBase
{
/// <summary>
/// Parameters for this task
/// </summary>
DockerTaskParameters Parameters;
/// <summary>
/// Construct a Docker task
/// </summary>
/// <param name="InParameters">Parameters for the task</param>
public DockerTask(DockerTaskParameters InParameters)
{
Parameters = InParameters;
}
/// <summary>
/// Execute the task.
/// </summary>
/// <param name="Job">Information about the current job</param>
/// <param name="BuildProducts">Set of build products produced by this node.</param>
/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
public override async Task ExecuteAsync(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
{
await ExecuteAsync("docker", Parameters.Arguments, EnvVars: ParseEnvVars(Parameters.Environment, Parameters.EnvironmentFile), WorkingDir: Parameters.WorkingDir);
}
/// <summary>
/// Output this task out to an XML writer.
/// </summary>
public override void Write(XmlWriter Writer)
{
Write(Writer, Parameters);
}
/// <summary>
/// Find all the tags which are used as inputs to this task
/// </summary>
/// <returns>The tag names which are read by this task</returns>
public override IEnumerable<string> FindConsumedTagNames()
{
yield break;
}
/// <summary>
/// Find all the tags which are modified by this task
/// </summary>
/// <returns>The tag names which are modified by this task</returns>
public override IEnumerable<string> FindProducedTagNames()
{
yield break;
}
}
}