Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/BgGraphBuilder.cs
Ben Marsh bb0e506aac BuildGraph: Rename classes to reduce boilerplate when writing scripts.
* Expression classes (nodes, aggregates, graphs, etc...) are now called BgNode, BgAggregate, etc...
* Evaluated and instantiated objects used by BuildGraph internals are now called BgNodeDef, BgAggregateDef, etc...

#preflight 62b6374161016695a6545b08

[CL 20818158 by Ben Marsh in ue5-main branch]
2022-06-24 18:30:51 -04:00

23 lines
522 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.BuildGraph;
using EpicGames.BuildGraph.Expressions;
using System;
using System.Collections.Generic;
using System.Text;
namespace AutomationTool
{
/// <summary>
/// Base class for any user defined graphs
/// </summary>
public abstract class BgGraphBuilder
{
/// <summary>
/// Callback used to instantiate the graph
/// </summary>
/// <param name="env">The graph context</param>
public abstract BgGraph CreateGraph(BgEnvironment env);
}
}