Files
UnrealEngineUWP/Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h
bryan sefcik de1956f47b Ran IWYU on Public headers under Engine/Source/Developer/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21064294 by bryan.sefcik
#jira
#preflight 62d5c2111062f2e63015e598

#ROBOMERGE-OWNER: bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21182053 by bryan sefcik in ue5-main branch]
2022-07-20 12:03:45 -04:00

23 lines
761 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "DerivedDataBuildFunction.h"
#include "DerivedDataBuildVersion.h"
#include "Misc/Guid.h"
class ITextureFormat;
namespace UE { namespace DerivedData { class FBuildVersionBuilder; } }
class FTextureBuildFunction : public UE::DerivedData::IBuildFunction
{
public:
TEXTUREBUILD_API virtual FGuid GetVersion() const final;
TEXTUREBUILD_API virtual void Configure(UE::DerivedData::FBuildConfigContext& Context) const override;
TEXTUREBUILD_API virtual void Build(UE::DerivedData::FBuildContext& Context) const override;
protected:
virtual void GetVersion(UE::DerivedData::FBuildVersionBuilder& Builder, ITextureFormat*& OutTextureFormatVersioning) const = 0;
};