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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21064294 by bryan.sefcik #jira #preflight 62d5c2111062f2e63015e598 #ROBOMERGE-OWNER: bryan.sefcik #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21182053 by bryan sefcik in ue5-main branch]
23 lines
761 B
C++
23 lines
761 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "DerivedDataBuildFunction.h"
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#include "DerivedDataBuildVersion.h"
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#include "Misc/Guid.h"
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class ITextureFormat;
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namespace UE { namespace DerivedData { class FBuildVersionBuilder; } }
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class FTextureBuildFunction : public UE::DerivedData::IBuildFunction
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{
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public:
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TEXTUREBUILD_API virtual FGuid GetVersion() const final;
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TEXTUREBUILD_API virtual void Configure(UE::DerivedData::FBuildConfigContext& Context) const override;
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TEXTUREBUILD_API virtual void Build(UE::DerivedData::FBuildContext& Context) const override;
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protected:
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virtual void GetVersion(UE::DerivedData::FBuildVersionBuilder& Builder, ITextureFormat*& OutTextureFormatVersioning) const = 0;
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};
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