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#rb sara.schvartzman #jira UE-151724 #preflight https://horde.devtools.epicgames.com/job/627e298434434190054ad8c8 [CL 20178877 by Helge Mathee in ue5-main branch]
138 lines
4.5 KiB
C++
138 lines
4.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "RigVMPythonUtils.h"
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#if WITH_EDITOR
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#include "Modules/ModuleManager.h"
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#include "MessageLogModule.h"
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#include "IMessageLogListing.h"
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#endif
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#define LOCTEXT_NAMESPACE "RigVMDeveloperModule"
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FString RigVMPythonUtils::NameToPep8(const FString& Name)
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{
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// Wish we could use PyGenUtil::PythonizeName, but unfortunately it's private
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const FString NameNoSpaces = Name.Replace(TEXT(" "), TEXT("_"));
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FString Result;
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for (const TCHAR& Char : NameNoSpaces)
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{
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if (FChar::IsUpper(Char))
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{
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if (!Result.IsEmpty() && !Result.EndsWith(TEXT("_")))
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{
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Result.AppendChar(TEXT('_'));
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}
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Result.AppendChar(FChar::ToLower(Char));
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}
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else
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{
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Result.AppendChar(Char);
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}
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}
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return Result;
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}
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FString RigVMPythonUtils::TransformToPythonString(const FTransform& Transform)
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{
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static constexpr TCHAR TransformFormat[] = TEXT("unreal.Transform(location=[%f,%f,%f],rotation=[%f,%f,%f],scale=[%f,%f,%f])");
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return FString::Printf(TransformFormat,
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Transform.GetLocation().X,
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Transform.GetLocation().Y,
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Transform.GetLocation().Z,
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Transform.Rotator().Pitch,
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Transform.Rotator().Yaw,
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Transform.Rotator().Roll,
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Transform.GetScale3D().X,
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Transform.GetScale3D().Y,
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Transform.GetScale3D().Z);
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}
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FString RigVMPythonUtils::Vector2DToPythonString(const FVector2D& Vector)
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{
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static constexpr TCHAR Vector2DFormat[] = TEXT("unreal.Vector2D(%f, %f)");
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return FString::Printf(Vector2DFormat,
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Vector.X,
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Vector.Y);
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}
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FString RigVMPythonUtils::LinearColorToPythonString(const FLinearColor& Color)
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{
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static constexpr TCHAR LinearColorFormat[] = TEXT("unreal.LinearColor(%f, %f, %f, %f)");
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return FString::Printf(LinearColorFormat,
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Color.R, Color.G, Color.B, Color.A);
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}
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FString RigVMPythonUtils::EnumValueToPythonString(UEnum* Enum, int64 Value)
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{
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static constexpr TCHAR EnumPrefix[] = TEXT("E");
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static constexpr TCHAR EnumValueFormat[] = TEXT("unreal.%s.%s");
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FString EnumName = Enum->GetName();
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EnumName.RemoveFromStart(EnumPrefix, ESearchCase::CaseSensitive);
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return FString::Printf(
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EnumValueFormat,
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*EnumName,
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*NameToPep8(Enum->GetNameStringByValue((int64)Value)).ToUpper()
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);
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}
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#if WITH_EDITOR
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void RigVMPythonUtils::Print(const FString& BlueprintTitle, const FString& InMessage)
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{
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FMessageLogModule& MessageLogModule = FModuleManager::LoadModuleChecked<FMessageLogModule>("MessageLog");
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if (!MessageLogModule.IsRegisteredLogListing("ControlRigPythonLog"))
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{
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FMessageLogInitializationOptions InitOptions;
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InitOptions.bShowFilters = true;
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InitOptions.bShowPages = true;
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InitOptions.bAllowClear = true;
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InitOptions.bScrollToBottom = true;
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MessageLogModule.RegisterLogListing("ControlRigPythonLog", LOCTEXT("ControlRigPythonLog", "Control Rig Python Log"), InitOptions);
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}
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TSharedRef<IMessageLogListing> PythonLog = MessageLogModule.GetLogListing( TEXT("ControlRigPythonLog") );
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PythonLog->SetCurrentPage(FText::FromString(BlueprintTitle));
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TSharedRef<FTokenizedMessage> Token = FTokenizedMessage::Create(EMessageSeverity::Info, FText::FromString(InMessage));
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PythonLog->AddMessage(Token, false);
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}
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void RigVMPythonUtils::PrintPythonContext(const FString& InBlueprintPath)
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{
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FString BlueprintName = InBlueprintPath;
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int32 DotIndex = BlueprintName.Find(TEXT("."), ESearchCase::IgnoreCase, ESearchDir::FromEnd);
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if (DotIndex != INDEX_NONE)
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{
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BlueprintName = BlueprintName.Right(BlueprintName.Len() - DotIndex - 1);
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}
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static constexpr TCHAR LoadObjectFormat[] = TEXT("blueprint = unreal.load_object(name = '%s', outer = None)");
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static constexpr TCHAR DefineFunctionLibraryFormat[] = TEXT("library = blueprint.get_local_function_library()");
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static constexpr TCHAR DefineLibraryControllerFormat[] = TEXT("library_controller = blueprint.get_controller(library)");
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static constexpr TCHAR DefineHierarchyFormat[] = TEXT("hierarchy = blueprint.hierarchy");
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static constexpr TCHAR DefineHierarchyControllerFormat[] = TEXT("hierarchy_controller = hierarchy.get_controller()");
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TArray<FString> PyCommands = {
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TEXT("import unreal"),
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FString::Printf(LoadObjectFormat, *InBlueprintPath),
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DefineFunctionLibraryFormat,
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DefineLibraryControllerFormat,
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DefineHierarchyFormat,
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DefineHierarchyControllerFormat
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};
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for (FString& Command : PyCommands)
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{
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RigVMPythonUtils::Print(BlueprintName, Command);
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}
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}
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#undef LOCTEXT_NAMESPACE
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#endif
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