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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bcfb0ca47fa9c19476121c797edf683d78212e2d
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/Private
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UnrealBot 73409369c0 Branch snapshot for CL 21319338
[CL 21319338 in ue5-main branch]
2022-08-10 16:03:37 +00:00
..
MeshCardRepresentationUtilities.cpp
Lumen - Surface Cache Improvements
2022-07-14 15:21:16 -04:00
MeshDistanceFieldUtilities.cpp
Branch snapshot for CL 21319338
2022-08-10 16:03:37 +00:00
MeshRepresentationCommon.cpp
Branch snapshot for CL 21319338
2022-08-10 16:03:37 +00:00
MeshRepresentationCommon.h
Lumen - fixed surface coverage on sparse trees
2022-03-17 15:54:43 -04:00
MeshUtilities.cpp
Skeletal Mesh - Replace direct pointer access by the new GetSkeletalMesh/GetSkinnedAsset methods, and disambiguate some SkinnedMeshComponent/SkeletalMeshComponent uses.
2022-07-14 08:40:18 -04:00
MeshUtilitiesPrivate.h
Converted a number of animation editor menus & toolbars to use tool menus
2022-04-26 15:03:55 -04:00
SkeletalMeshTools.cpp
Require explicit constructors/casts when converting between FVector, FVector3d, and FVector3f.
2022-02-02 07:59:31 -05:00
SkeletalMeshTools.h
…
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