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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21064294 by bryan.sefcik #jira #preflight 62d5c2111062f2e63015e598 #ROBOMERGE-OWNER: bryan.sefcik #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21182053 by bryan sefcik in ue5-main branch]
32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/StringFwd.h"
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#include "Templates/Function.h"
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namespace UE::DerivedData { class IBuildFunction; }
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struct FGuid;
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template <typename FuncType> class TFunctionRef;
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namespace UE::DerivedData
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{
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/**
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* A build function registry maintains a collection of build functions.
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*/
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class IBuildFunctionRegistry
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{
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public:
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virtual ~IBuildFunctionRegistry() = default;
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/** Find a function by name. Returns null if not found. Safe to call from a scheduled job or the main thread. */
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virtual const IBuildFunction* FindFunction(FUtf8StringView Function) const = 0;
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/** Find a function version by name. Returns zero if not found. Safe to call from any thread. */
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virtual FGuid FindFunctionVersion(FUtf8StringView Function) const = 0;
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/** Iterate the complete list of build function versions. Safe to call from any thread. */
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virtual void IterateFunctionVersions(TFunctionRef<void(FUtf8StringView Name, const FGuid& Version)> Visitor) const = 0;
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};
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} // UE::DerivedData
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