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* Added IgnoreLogEvents automation command / cvar that can be used to exclude log events from automation reports. Specifically here this prevents errors/warnings in something like PIE from manigesting as automation events * Automation Controller Manager now waits for an interactive framerate before executing. This ensures automation doesn't occur when async loading is being flushedcritical to startup or level loading and f * Renamed FWaitForAverageFrameRate to FWaitForInteractiveFramerate and moved default values to be ini-driven * Editor now disables throttling when -benchmarking is specified * FIxed issue where Project.Maps.PIE only worked if the provided map was a full object name (/Game/Path/MyMap.MyMap) #rb swarm #ROBOMERGE-OWNER: andrew.grant #ROBOMERGE-AUTHOR: andrew.grant #ROBOMERGE-SOURCE: CL 21201287 via CL 21201301 via CL 21203967 via CL 21203996 via CL 21204009 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21205507 by andrew grant in ue5-main branch]