Files
UnrealEngineUWP/Engine/Plugins/Developer
bryan sefcik 55175c8f29 Updated TextureFormatOodle and OodleNetworkHandlerComponent to not use private PCH files.
OodleNetworkHandlerComponent:
Using PrivatePCH: 13.70secs
Using SharedPCH: 3.31secs

Saved 318MBs of disk space.

TextureFormatOodle:
Using PrivatePCH: 5.23secs
Using SharedPCH: 3.11secs

#JIRA
#preflight 62fbd013ad3bd8ad64574886

[CL 21408729 by bryan sefcik in ue5-main branch]
2022-08-16 13:40:42 -04:00
..
2022-08-10 16:03:37 +00:00
2022-05-19 11:57:36 -04:00