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Notes: * Model used for the squeeze factor is HorizontalFocalLength = LensFocalLength / SqueezeFactor; VerticalFocalLength = LensFocalLength; * The renderer renders the desqueezed image directly because of not wanting to add support to maintain non squared pixel. * Squeeze factor is only hooked in to DOF's CoC. * Squeeze factor currently also affects depth blur which it shouldn't in theory, requires dual CoC shader permutations in DOF algorithm to do that correctly. * Crop's model fits an aspect ratio directly into the desqueezed full sensor image. * Crop settings are directly applied to the camera's FOV calculation of the camera to avoid rendering extra pixels. * Custom crop aspect ratios can be added into the project's DefaultEngine.ini #rb colin.benoit, rod.bogart, pat.tubach #fyi colin.benoit, rod.bogart, pat.tubach #jira none #preflight 62fcefe51e39eb26a08cede2 [CL 21424608 by Guillaume Abadie in ue5-main branch]