Files
UnrealEngineUWP/Engine/Config
Guillaume Abadie dd0382b57c Implements anamorphic lens' squeeze factor and post desqueeze aspect ratio crop on the cinecamera
Notes:
* Model used for the squeeze factor is HorizontalFocalLength = LensFocalLength / SqueezeFactor; VerticalFocalLength = LensFocalLength;
* The renderer renders the desqueezed image directly because of not wanting to add support to maintain non squared pixel.
* Squeeze factor is only hooked in to DOF's CoC.
* Squeeze factor currently also affects depth blur which it shouldn't in theory, requires dual CoC shader permutations in DOF algorithm to do that correctly.
* Crop's model fits an aspect ratio directly into the desqueezed full sensor image.
* Crop settings are directly applied to the camera's FOV calculation of the camera to avoid rendering extra pixels.
* Custom crop aspect ratios can be added into the project's DefaultEngine.ini

#rb colin.benoit, rod.bogart, pat.tubach
#fyi colin.benoit, rod.bogart, pat.tubach
#jira none
#preflight 62fcefe51e39eb26a08cede2

[CL 21424608 by Guillaume Abadie in ue5-main branch]
2022-08-17 10:08:42 -04:00
..
2022-07-04 19:06:33 -04:00