Files
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerExec.cpp

110 lines
3.3 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "GameplayDebuggerPrivate.h"
#include "GameplayDebuggingControllerComponent.h"
#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
#include "Misc/CoreMisc.h"
struct FGameplayDebuggerExec : public FSelfRegisteringExec
{
FGameplayDebuggerExec()
{
CachedDebuggingReplicator = NULL;
}
TWeakObjectPtr<AGameplayDebuggingReplicator> GetDebuggingReplicator(UWorld* InWorld);
// Begin FExec Interface
virtual bool Exec(UWorld* Inworld, const TCHAR* Cmd, FOutputDevice& Ar) OVERRIDE;
// End FExec Interface
TWeakObjectPtr<AGameplayDebuggingReplicator> CachedDebuggingReplicator;
};
FGameplayDebuggerExec GameplayDebuggerExecInstance;
TWeakObjectPtr<AGameplayDebuggingReplicator> FGameplayDebuggerExec::GetDebuggingReplicator(UWorld* InWorld)
{
#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
if (CachedDebuggingReplicator.IsValid() && CachedDebuggingReplicator->GetWorld() == InWorld)
{
return CachedDebuggingReplicator;
}
for (FActorIterator It(InWorld); It; ++It)
{
AActor* Actor = *It;
if (Actor != NULL && !Actor->IsPendingKill() && Actor->IsA(AGameplayDebuggingReplicator::StaticClass()))
{
CachedDebuggingReplicator = Cast<AGameplayDebuggingReplicator>(Actor);
return CachedDebuggingReplicator;
}
}
#endif
return NULL;
}
bool FGameplayDebuggerExec::Exec(UWorld* Inworld, const TCHAR* Cmd, FOutputDevice& Ar)
{
bool bHandled = false;
#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
APlayerController* PC = Inworld ? Inworld->GetFirstPlayerController() : NULL;
if (!Inworld || !PC)
{
return bHandled;
}
if (FParse::Command(&Cmd, TEXT("cheat EnableGDT")))
{
if (Inworld->GetNetMode() != NM_DedicatedServer && GetDebuggingReplicator(Inworld).IsValid() && !CachedDebuggingReplicator->IsToolCreated())
{
CachedDebuggingReplicator->CreateTool(PC);
CachedDebuggingReplicator->EnableTool();
}
}
else if (FParse::Command(&Cmd, TEXT("ToggleGameplayDebugView")))
{
static TArray<FString> ViewNames;
if (ViewNames.Num() == 0)
{
const UEnum* ViewlEnum = FindObject<UEnum>(ANY_PACKAGE, TEXT("EAIDebugDrawDataView"), true);
ViewNames.AddZeroed(EAIDebugDrawDataView::MAX);
for (int32 Index = 0; Index < EAIDebugDrawDataView::MAX; ++Index)
{
ViewNames[Index] = ViewlEnum->GetEnumName(Index);
}
}
FString InViewName = FParse::Token(Cmd, 0);
int32 ViewIndex = ViewNames.Find(InViewName);
const static uint32 ShowFlagIndex = FEngineShowFlags::FindIndexByName(TEXT("GameplayDebug"));
if (ViewIndex != INDEX_NONE)
{
FGameplayDebuggerSettings::CheckFlag(ViewIndex) ? FGameplayDebuggerSettings::ClearFlag(ViewIndex) : FGameplayDebuggerSettings::SetFlag(ViewIndex);
#if WITH_EDITOR
if (ViewIndex == EAIDebugDrawDataView::EQS && GCurrentLevelEditingViewportClient)
{
GCurrentLevelEditingViewportClient->EngineShowFlags.SetSingleFlag(ShowFlagIndex, FGameplayDebuggerSettings::CheckFlag(ViewIndex));
}
#endif
PC->ClientMessage(FString::Printf(TEXT("View %s %s")
, *InViewName
, FGameplayDebuggerSettings::CheckFlag(ViewIndex) ? TEXT("enabled") : TEXT("disabled")));
}
else
{
PC->ClientMessage(TEXT("Unknown debug view name. Valid options are:"));
for (int32 Index = 0; Index < EAIDebugDrawDataView::MAX; ++Index)
{
PC->ClientMessage(*ViewNames[Index]);
}
}
bHandled = true;
}
#endif
return bHandled;
}
#endif // !(UE_BUILD_SHIPPING || UE_BUILD_TEST)