Files
UnrealEngineUWP/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileCommandlets/AndroidDeviceProfileCommandlets.Build.cs
joe kirchoff bcd3aba6b0 [Partial Backout] - CL24348577
[FYI] Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
Remove unnecessary private include path

#rnx
#jira UE-177808

[CL 24353258 by joe kirchoff in ue5-main branch]
2023-02-21 18:40:03 -05:00

34 lines
671 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.Core;
using System.IO;
using UnrealBuildTool;
public class AndroidDeviceProfileCommandlets : ModuleRules
{
public AndroidDeviceProfileCommandlets(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Developer/Android/AndroidDeviceDetection/Public");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"Json",
"JsonUtilities",
"AndroidDeviceProfileSelector",
"PIEPreviewDeviceSpecification"
}
);
}
}