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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bcadb03ee603258bee8676b0552df2705dfd06fa
UnrealEngineUWP/Engine/Source/Runtime/RenderCore
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jason hoerner 9e94bf0b08 Shader Compiler: Fix use-after-free in FShaderCompilerEnvironment::Merge. Need to not overwrite MemberNameBuffer (FUniformBufferEntry) when appending items to UniformBufferMap, as items in the FUniformResourceEntry array contain internal pointers to the name buffer. Loop over other container's items similar to TMap::Append, but check if the item is already present before adding.
#jira UE-209858
#rnx
#rb dan.elksnitis

[CL 32509436 by jason hoerner in ue5-main branch]
2024-03-26 11:04:47 -04:00
..
Internal
Fixing various header only compile errors.
2023-12-05 17:55:30 -05:00
Private
Shader Compiler: Fix use-after-free in FShaderCompilerEnvironment::Merge. Need to not overwrite MemberNameBuffer (FUniformBufferEntry) when appending items to UniformBufferMap, as items in the FUniformResourceEntry array contain internal pointers to the name buffer. Loop over other container's items similar to TMap::Append, but check if the item is already present before adding.
2024-03-26 11:04:47 -04:00
Public
[Backout] - CL32436224
2024-03-22 16:19:02 -04:00
RenderCore.Build.cs
ColorManagement: Remaining deprecation of headers & color management module, since they were moved to Core at CL 32299544.
2024-03-25 11:04:55 -04:00
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