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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bcadb03ee603258bee8676b0552df2705dfd06fa
UnrealEngineUWP/Engine/Source/Runtime/Datasmith/DatasmithCore/Private
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steve robb f8d47335a4 Replaced RemoveAt(N, 1, EAllowShrinking::*) with RemoveAt(N, EAllowShrinking::*).
[CL 31626444 by steve robb in ue5-main branch]
2024-02-19 16:51:58 -05:00
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DatasmithAnimationElementsImpl.cpp
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DatasmithAnimationElementsImpl.h
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DatasmithAnimationSerializer.cpp
Fixed locale issue when initializng exporters on computer with non-US locale
2024-01-30 18:15:47 -05:00
DatasmithCloth.cpp
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DatasmithCore.cpp
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DatasmithLocaleScope.cpp
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DatasmithLocaleScope.h
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DatasmithMaterialElementsImpl.cpp
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DatasmithMaterialElementsImpl.h
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DatasmithMaterialsUtils.cpp
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DatasmithMesh.cpp
Replaced RemoveAt(N, 1, EAllowShrinking::*) with RemoveAt(N, EAllowShrinking::*).
2024-02-19 16:51:58 -05:00
DatasmithMeshSerialization.cpp
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
2024-01-19 16:41:35 -05:00
DatasmithMeshUObject.cpp
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DatasmithSceneElementsImpl.cpp
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DatasmithSceneElementsImpl.h
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DatasmithSceneFactory.cpp
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DatasmithSceneGraphSharedState.h
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DatasmithSceneXmlReader.cpp
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
2024-01-19 16:41:35 -05:00
DatasmithSceneXmlWriter.cpp
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DatasmithTypes.cpp
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DatasmithUtils.cpp
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DatasmithVariantElementsImpl.h
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