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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bcadb03ee603258bee8676b0552df2705dfd06fa
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/Private
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graham wihlidal 222d5992e1 Minor code cleanup
#jira none

[CL 32495908 by graham wihlidal in ue5-main branch]
2024-03-26 00:02:49 -04:00
..
MeshCardRepresentationUtilities.cpp
Replaced double precision members of FDistanceFieldVolumeData and FSparseDistanceFieldMip with single precision floats.
2023-11-21 09:53:46 -05:00
MeshDistanceFieldUtilities.cpp
Replaced double precision members of FDistanceFieldVolumeData and FSparseDistanceFieldMip with single precision floats.
2023-11-21 09:53:46 -05:00
MeshRepresentationCommon.cpp
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MeshRepresentationCommon.h
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MeshUtilities.cpp
Minor code cleanup
2024-03-26 00:02:49 -04:00
MeshUtilitiesPrivate.h
Skeletal Mesh: Change the import storage to use FMeshDescription instead of FSkeletalMeshImportData. This includes deprecating the USkeletalMesh::LoadLODImportedData and friends, in lieu of an API more similar to the one on UStaticMesh (GetMeshDescription/CommitMeshDescription/etc).
2024-01-19 00:37:06 -05:00
SkeletalMeshTools.cpp
Change method of detecting overlapping vertices in SkeletalMeshTools to use FOverlappingCorners
2024-02-02 04:00:56 -05:00
SkeletalMeshTools.h
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