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EStaticMeshEditingLOD enum moved to ComponentSourceInterfaces.h to make it more widely available. Add ToolBuilderUtil::EnumerateComponents() and ToolTargetManager::EnumerateSelectedAndTargetableComponents(), this allows ToolBuilders to do additional checks on the valid Targets without having to make local arrays/etc. Fix SetCollisionGeometryTool to not build ToolTargets every frame just to check if one is a StaticMeshComponent. #rb lonnie.li #rnx #jira none #preflight 6092e932242f6600012445b0 [CL 16213180 by Ryan Schmidt in ue5-main branch]