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izzy
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UnrealEngineUWP
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bca2b32ac75d894a9f35ddcc14c19484c114c521
UnrealEngineUWP
/
Engine
/
Plugins
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Experimental
/
MeshModelingToolset
/
Source
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ModelingOperators
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Public
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CleaningOps
History
Ryan Schmidt
80a4dcfb0d
GeometryProcessing: add basic ImageInfilling implementation and World-Position-Based Color/Normal Bakers
...
#rb none #rnx #jira none [CL 16157857 by Ryan Schmidt in ue5-main branch]
2021-04-29 11:43:08 -04:00
..
EditNormalsOp.h
GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
2021-03-09 19:33:56 -04:00
HoleFillOp.h
HoleFill tool: optionally try to fill single-triangle holes first. Don't create new UV islands for these filled triangles, instead try to attach them to adjacent UV islands.
2021-03-30 17:39:22 -04:00
RemeshMeshOp.h
GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
2021-03-09 19:33:56 -04:00
RemoveOccludedTrianglesOp.h
GeometryProcessing: add basic ImageInfilling implementation and World-Position-Based Color/Normal Bakers
2021-04-29 11:43:08 -04:00