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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bca2b32ac75d894a9f35ddcc14c19484c114c521
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingOperators/Public/CleaningOps
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Ryan Schmidt 80a4dcfb0d GeometryProcessing: add basic ImageInfilling implementation and World-Position-Based Color/Normal Bakers
#rb none
#rnx
#jira none

[CL 16157857 by Ryan Schmidt in ue5-main branch]
2021-04-29 11:43:08 -04:00
..
EditNormalsOp.h
GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
2021-03-09 19:33:56 -04:00
HoleFillOp.h
HoleFill tool: optionally try to fill single-triangle holes first. Don't create new UV islands for these filled triangles, instead try to attach them to adjacent UV islands.
2021-03-30 17:39:22 -04:00
RemeshMeshOp.h
GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
2021-03-09 19:33:56 -04:00
RemoveOccludedTrianglesOp.h
GeometryProcessing: add basic ImageInfilling implementation and World-Position-Based Color/Normal Bakers
2021-04-29 11:43:08 -04:00
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