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izzy
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UnrealEngineUWP
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bca2b32ac75d894a9f35ddcc14c19484c114c521
UnrealEngineUWP
/
Engine
/
Plugins
/
Experimental
/
MeshModelingToolset
/
Source
/
ModelingComponents
/
Private
/
PropertySets
History
Jimmy Andrews
b2c0ea3ad9
add Keep First and Keep Last Source options to the modeling tool OnAcceptProperties, so users can keep the "operator" mesh(es) around when doing mesh booleans and similar
...
#rb david.hill #rnx [CL 15673884 by Jimmy Andrews in ue5-main branch]
2021-03-10 23:10:46 -04:00
..
OnAcceptProperties.cpp
add Keep First and Keep Last Source options to the modeling tool OnAcceptProperties, so users can keep the "operator" mesh(es) around when doing mesh booleans and similar
2021-03-10 23:10:46 -04:00
PolygroupLayersProperties.cpp
For Jacketing tool, add option to set a new polygroup ID for occluded triangles, instead of deleting the triangles
2021-01-13 16:19:10 -04:00
WeightMapSetProperties.cpp
…