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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bca2b32ac75d894a9f35ddcc14c19484c114c521
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/PropertySets
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Jimmy Andrews b2c0ea3ad9 add Keep First and Keep Last Source options to the modeling tool OnAcceptProperties, so users can keep the "operator" mesh(es) around when doing mesh booleans and similar
#rb david.hill
#rnx

[CL 15673884 by Jimmy Andrews in ue5-main branch]
2021-03-10 23:10:46 -04:00
..
OnAcceptProperties.cpp
add Keep First and Keep Last Source options to the modeling tool OnAcceptProperties, so users can keep the "operator" mesh(es) around when doing mesh booleans and similar
2021-03-10 23:10:46 -04:00
PolygroupLayersProperties.cpp
For Jacketing tool, add option to set a new polygroup ID for occluded triangles, instead of deleting the triangles
2021-01-13 16:19:10 -04:00
WeightMapSetProperties.cpp
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