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UnrealEngineUWP
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bca2b32ac75d894a9f35ddcc14c19484c114c521
UnrealEngineUWP
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Engine
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Plugins
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Experimental
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MeshModelingToolset
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ModelingComponents
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Mechanics
History
semion piskarev
e573558985
MeshModelingTools: Multiple default material fixes. Made LineSetComponentMaterial thicken in the correct direction in ortho, added dashed/dimmed occlusion for overlaid version, disabled EyeAdaptationInverse for ortho in translucent materials because it does not work there, made depth offset work in ortho, split translucent-mode materials from opaque ones since opaque has fewer limitations, changed several mechanics to get material via ToolSetupUtil instead of directly, changed the "soft" point material to be a proper round points material since this is what it was used for. Made MeshInspector not use too large values for its depth offset.
...
#rb Ryan.Schmidt #rnx #jira none [CL 16167658 by semion piskarev in ue5-main branch]
2021-04-30 09:22:12 -04:00
..
CollectSurfacePathMechanic.cpp
GeometryProcessing: replace UE::Geometry::FVector3d/FVector3f with UE Core versions based on TVector<T>. FVector3<T> is now an extension of TVector<T>. Update all affected call sites.
2021-03-30 21:25:22 -04:00
ConstructionPlaneMechanic.cpp
change plane cut tool to use the construction plane mechanic
2021-04-19 21:00:31 -04:00
CurveControlPointsMechanic.cpp
MeshModelingTools: Multiple default material fixes. Made LineSetComponentMaterial thicken in the correct direction in ortho, added dashed/dimmed occlusion for overlaid version, disabled EyeAdaptationInverse for ortho in translucent materials because it does not work there, made depth offset work in ortho, split translucent-mode materials from opaque ones since opaque has fewer limitations, changed several mechanics to get material via ToolSetupUtil instead of directly, changed the "soft" point material to be a proper round points material since this is what it was used for. Made MeshInspector not use too large values for its depth offset.
2021-04-30 09:22:12 -04:00
DragAlignmentMechanic.cpp
GeometryProcessing: replace UE::Geometry::FVector3d/FVector3f with UE Core versions based on TVector<T>. FVector3<T> is now an extension of TVector<T>. Update all affected call sites.
2021-03-30 21:25:22 -04:00
LatticeControlPointsMechanic.cpp
MeshModelingTools: Multiple default material fixes. Made LineSetComponentMaterial thicken in the correct direction in ortho, added dashed/dimmed occlusion for overlaid version, disabled EyeAdaptationInverse for ortho in translucent materials because it does not work there, made depth offset work in ortho, split translucent-mode materials from opaque ones since opaque has fewer limitations, changed several mechanics to get material via ToolSetupUtil instead of directly, changed the "soft" point material to be a proper round points material since this is what it was used for. Made MeshInspector not use too large values for its depth offset.
2021-04-30 09:22:12 -04:00
PlaneDistanceFromHitMechanic.cpp
GeometryProcessing: replace UE::Geometry::FVector3d/FVector3f with UE Core versions based on TVector<T>. FVector3<T> is now an extension of TVector<T>. Update all affected call sites.
2021-03-30 21:25:22 -04:00
PolyLassoMarqueeMechanic.cpp
GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
2021-03-09 19:33:56 -04:00
RectangleMarqueeMechanic.cpp
GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
2021-03-09 19:33:56 -04:00
SpaceCurveDeformationMechanic.cpp
MeshModelingTools: Multiple default material fixes. Made LineSetComponentMaterial thicken in the correct direction in ortho, added dashed/dimmed occlusion for overlaid version, disabled EyeAdaptationInverse for ortho in translucent materials because it does not work there, made depth offset work in ortho, split translucent-mode materials from opaque ones since opaque has fewer limitations, changed several mechanics to get material via ToolSetupUtil instead of directly, changed the "soft" point material to be a proper round points material since this is what it was used for. Made MeshInspector not use too large values for its depth offset.
2021-04-30 09:22:12 -04:00
SpatialCurveDistanceMechanic.cpp
GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
2021-03-09 19:33:56 -04:00