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- Changed triangulation of volume polygons to Delaunay to avoid degenerate tris when possible. - Added ability to set degenerate tri normals to neighbor normal to avoid creating nonplanar volume polygons if degenerate tris do appear. - Created a path to use FPolys instead of bsp nodes to convert from volumes, as nodes get broken up arbitrarily. - Gave volume conversion the ability to preserve group boundary edges. - Changed PlanarFlipsOptimization to correctly deal with degenerate tris, and to respect group boundaries. - Added legacy cleanup code that Ryan ported to make volume faces convex. - Changed our version of the convexity code to avoid arbitrary precision cutoff, and to remove one of the places we were arbitrarily throwing away colinear verts. - Changed on-the-fly conversion options to not try to fill cracks, as this seems to worsen any problems further. #rb Jimmy.Andrews, Ryan.Schmidt #lockdown simon.tourangeau #rnx #jira UE-107140 #ROBOMERGE-OWNER: semion.piskarev #ROBOMERGE-AUTHOR: semion.piskarev #ROBOMERGE-SOURCE: CL 15953732 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533) #ROBOMERGE-CONFLICT from-shelf [CL 15971476 by semion piskarev in ue5-main branch]