Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/MeshModelingTools.Build.cs
ryan schmidt 24b1919528 GeometryProcessing and MeshModelingToolset: remove UE4 comment/enum references
#rb none
#rnx
#jira UE-111136

#ROBOMERGE-SOURCE: CL 15781714 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)

[CL 15789800 by ryan schmidt in ue5-main branch]
2021-03-23 21:26:05 -04:00

92 lines
2.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MeshModelingTools : ModuleRules
{
public MeshModelingTools(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
// These dependencies were commented out when we split out MeshModelingToolsEditorOnly
// Many of them are editor only and should not be depended on here. If you re-add any
// dependent modules, please confirm by "launching" or packaging that you are not introducing
// editor dependencies
//
//"MeshDescription",
//"ProxyLODMeshReduction", // currently required to be public due to IVoxelBasedCSG API
"Core",
"Eigen",
"InteractiveToolsFramework",
"GeometricObjects",
"GeometryAlgorithms",
"DynamicMesh",
"MeshConversion",
"MeshDescription",
"StaticMeshDescription",
"ModelingComponents",
"ModelingOperators",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
// These dependencies were commented out when we split out MeshModelingToolsEditorOnly
// Many of them are editor only and should not be depended on here. If you re-add any
// dependent modules, please confirm by "launching" or packaging that you are not introducing
// editor dependencies
//
//"RenderCore",
//"RHI",
//"MeshUtilities", // temp for saving mesh asset
//"UnrealEd",
//"MeshBuilder",
//"MeshDescriptionOperations",
//"MeshUtilitiesCommon",
//"MeshReductionInterface", // for UE standard simplification
//"ProxyLODMeshReduction", // for mesh merging voxel-based csg
//"Slate",
//"SlateCore",
"CoreUObject",
"Engine",
"RenderCore",
"ModelingOperators",
"InputCore",
"PhysicsCore"
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}