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bc8ccdd375e5901be593eca89acb02b7be5575db
UnrealEngineUWP/Engine/Source/Developer/TextureFormat/Public
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zousar shaker 1ab95a72ae Fix non-unity compile issue in TextureFormatManager
#rb none

#ROBOMERGE-SOURCE: CL 16354268 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)

[CL 16354278 by zousar shaker in ue5-release-engine-test branch]
2021-05-17 12:32:02 -04:00
..
Interfaces
Add the ability to export texture build actions for use when testing the standalone texture build workers.
2021-05-13 16:16:25 -04:00
ChildTextureFormat.h
Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
2021-05-03 14:05:29 -04:00
TextureFormatManager.h
Fix non-unity compile issue in TextureFormatManager
2021-05-17 12:32:02 -04:00
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