Files
UnrealEngineUWP/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelEditor/ModelViewViewModelEditor.Build.cs
patrick boutot bc89f9833e MVVM: To support property without field notification (that will be one way only), add the bHasNotify to the FMVVMAvailableBinding.
#rb sebastian.nordgren

#ROBOMERGE-AUTHOR: patrick.boutot
#ROBOMERGE-SOURCE: CL 20859707 via CL 20859750 via CL 20859771
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995)

[CL 20870316 by patrick boutot in ue5-main branch]
2022-06-29 01:02:32 -04:00

47 lines
870 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using System.Collections.Generic;
using UnrealBuildTool;
public class ModelViewViewModelEditor : ModuleRules
{
public ModelViewViewModelEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"Core",
"CoreUObject",
"EditorSubsystem",
"ModelViewViewModel",
"ModelViewViewModelBlueprint",
"PropertyPath",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AdvancedWidgets",
"AssetTools",
"EditorWidgets",
"BlueprintGraph",
"GraphEditor",
"InputCore",
"Kismet",
"MessageLog",
"Projects",
"PropertyEditor",
"StatusBar",
"SlateCore",
"Slate",
"ToolMenus",
"ToolWidgets",
"UnrealEd",
"UMG",
"UMGEditor",
});
}
}