Files
UnrealEngineUWP/Engine/Source/Runtime/RuntimeAssetCache/Private/RuntimeAssetCacheFilesystemBackend.h
Mikolaj Sieluzycki 977fe8d279 RuntimeAssetCache improvements and fixes.
[CL 2603611 by Mikolaj Sieluzycki in Main branch]
2015-06-29 03:57:39 -04:00

30 lines
962 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "RuntimeAssetCacheBackend.h"
/**
* File system implementation of runtime asset cache backend.
*/
class FRuntimeAssetCacheFilesystemBackend : public FRuntimeAssetCacheBackend
{
public:
FRuntimeAssetCacheFilesystemBackend();
/** FRuntimeAssetCacheBackend interface implementation. */
virtual bool RemoveCacheEntry(FName Bucket, const TCHAR* CacheKey) override;
virtual bool ClearCache() override;
virtual bool ClearCache(FName Bucket) override;
virtual FRuntimeAssetCacheBucket* PreLoadBucket(FName BucketName, int32 BucketSize) override;
protected:
virtual FArchive* CreateReadArchive(FName Bucket, const TCHAR* CacheKey) override;
virtual FArchive* CreateWriteArchive(FName Bucket, const TCHAR* CacheKey) override;
/** End of FRuntimeAssetCacheBackend interface implementation. */
private:
/** File system path to runtime asset cache. */
FString PathToRAC;
};