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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bc56ddf52cedf9dfd386b5c276b5b04e4e5609bc
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public
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Saul Abreu 37c4c8cfce Editor-only data is now gathered for localization by opting-in through a new setting.
[CL 2621214 by Saul Abreu in Main branch]
2015-07-14 20:21:23 -04:00
..
Blueprint
[UE-15439] Moving where we resolve deferred CDO initialization (making sure it happens before the super CDO has been regenerated, because on regeneration the class layout could change).
2015-05-13 16:30:10 -04:00
Misc
Separate asset registry dependencies into "hard" and "soft", where hard references are required to be loaded before the asset, and soft ones are optional (string asset references basically)
2015-07-10 06:22:45 -04:00
Serialization
Editor-only data is now gathered for localization by opting-in through a new setting.
2015-07-14 20:21:23 -04:00
Templates
IsA optimisations.
2015-04-22 17:04:40 -04:00
UObject
C++ Backend - support for SwitchValue and inline statements
2015-07-14 06:59:49 -04:00
CoreUObject.h
Messaging: Removed the WithMessaging type trait and message type pre-cache
2015-04-01 17:35:20 -04:00
Interface.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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