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UnrealEngineUWP
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bc56ddf52cedf9dfd386b5c276b5b04e4e5609bc
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
AnimGraphRuntime
/
Private
/
BoneControllers
History
Michael Noland
7fec532e26
Animation: Added a remap range to the bone driven controller when clamping is enabled, and added a note about the driven bone space
...
[CL 2619198 by Michael Noland in Main branch]
2015-07-13 19:53:41 -04:00
..
AnimNode_BoneDrivenController.cpp
Animation: Added a remap range to the bone driven controller when clamping is enabled, and added a note about the driven bone space
2015-07-13 19:53:41 -04:00
AnimNode_CopyBone.cpp
…
AnimNode_Fabrik.cpp
Minor optimization from Github submission
#1133
2015-06-15 16:16:55 -04:00
AnimNode_HandIKRetargeting.cpp
…
AnimNode_LookAt.cpp
…
AnimNode_ModifyBone.cpp
…
AnimNode_ObserveBone.cpp
Animation: Added support for showing the position relative to the reference skeleton on the observe bone node
2015-07-13 19:02:51 -04:00
AnimNode_SkeletalControlBase.cpp
Animation: Renamed AnimNodeSkeletalControlBase.cpp to AnimNode_SkeletalControlBase.cpp, so it matches the header and class name
2015-06-17 15:28:20 -04:00
AnimNode_SpringBone.cpp
…
AnimNode_Trail.cpp
…
AnimNode_TwoBoneIK.cpp
…
AnimNode_WheelHandler.cpp
…
AnimNodeRotationMultiplier.cpp
…