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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bc56ddf52cedf9dfd386b5c276b5b04e4e5609bc
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers
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Michael Noland 7fec532e26 Animation: Added a remap range to the bone driven controller when clamping is enabled, and added a note about the driven bone space
[CL 2619198 by Michael Noland in Main branch]
2015-07-13 19:53:41 -04:00
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AnimNode_BoneDrivenController.cpp
Animation: Added a remap range to the bone driven controller when clamping is enabled, and added a note about the driven bone space
2015-07-13 19:53:41 -04:00
AnimNode_CopyBone.cpp
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AnimNode_Fabrik.cpp
Minor optimization from Github submission #1133
2015-06-15 16:16:55 -04:00
AnimNode_HandIKRetargeting.cpp
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AnimNode_LookAt.cpp
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AnimNode_ModifyBone.cpp
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AnimNode_ObserveBone.cpp
Animation: Added support for showing the position relative to the reference skeleton on the observe bone node
2015-07-13 19:02:51 -04:00
AnimNode_SkeletalControlBase.cpp
Animation: Renamed AnimNodeSkeletalControlBase.cpp to AnimNode_SkeletalControlBase.cpp, so it matches the header and class name
2015-06-17 15:28:20 -04:00
AnimNode_SpringBone.cpp
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AnimNode_Trail.cpp
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AnimNode_TwoBoneIK.cpp
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AnimNode_WheelHandler.cpp
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AnimNodeRotationMultiplier.cpp
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