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39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Object.h"
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#include "LocalizationTargetTypes.h"
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#include "LocalizationSettings.generated.h"
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// Class for loading/saving configuration settings and the details view objects needed for localization dashboard functionality.
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UCLASS(Config=Editor, defaultconfig)
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class LOCALIZATION_API ULocalizationSettings : public UObject
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{
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GENERATED_BODY()
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public:
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ULocalizationSettings(const FObjectInitializer& ObjectInitializer);
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private:
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UPROPERTY()
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ULocalizationTargetSet* EngineTargetSet;
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UPROPERTY(config)
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TArray<FLocalizationTargetSettings> EngineTargetsSettings;
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UPROPERTY()
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ULocalizationTargetSet* GameTargetSet;
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UPROPERTY(config)
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TArray<FLocalizationTargetSettings> GameTargetsSettings;
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public:
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#if WITH_EDITOR
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virtual void PostInitProperties() override;
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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#endif
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static ULocalizationTargetSet* GetEngineTargetSet();
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static ULocalizationTargetSet* GetGameTargetSet();
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}; |