Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileEditor/DeviceProfileEditor.Build.cs
Steve Robb 7661666dcb Error when a module is both a dependency and dynamically loaded.
Fixes for lots of existing modules by removing all dynamically loaded duplicates (this is probably not the correct solution, but is the safest).

#codereview robert.manuszewski

[CL 2610845 by Steve Robb in Main branch]
2015-07-06 05:46:20 -04:00

48 lines
892 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DeviceProfileEditor : ModuleRules
{
public DeviceProfileEditor(TargetInfo Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Editor/UnrealEd/Public"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/DeviceProfileEditor/Private",
"Editor/DeviceProfileEditor/Private/DetailsPanel"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"LevelEditor",
"UnrealEd",
"WorkspaceMenuStructure",
"PropertyEditor",
"SourceControl",
"TargetPlatform",
"DesktopPlatform",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
}
);
}
}