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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bc56ddf52cedf9dfd386b5c276b5b04e4e5609bc
UnrealEngineUWP/Engine/Source/Developer/iOS/IOSTargetPlatform/Private
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Josh Adams 215d29e19f - Improved power of 2 size checking for IOS textures, supports cubemaps, etc.
[CL 2595299 by Josh Adams in Main branch]
2015-06-22 09:40:05 -04:00
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Mac
Fix shadowed variables
2015-03-06 15:13:38 -05:00
Windows
Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
2015-03-02 15:51:37 -05:00
IOSDeviceHelper.h
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IOSTargetDevice.cpp
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IOSTargetDevice.h
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IOSTargetPlatform.cpp
- Improved power of 2 size checking for IOS textures, supports cubemaps, etc.
2015-06-22 09:40:05 -04:00
IOSTargetPlatform.h
fixed issue with not being able to tell if a content-based project needs to be built as code within the editor
2015-05-01 14:00:34 -04:00
IOSTargetPlatformModule.cpp
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IOSTargetPlatformPrivatePCH.h
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