Files
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/MeshUtilities.Build.cs
Dmitriy Dyomin 3f5bd10edb Material flattening functionality moved to a new module MaterialUtilities
[CL 2531273 by Dmitriy Dyomin in Main branch]
2015-04-29 22:39:01 -04:00

38 lines
989 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MeshUtilities : ModuleRules
{
public MeshUtilities(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string [] {
"Core",
"CoreUObject",
"Engine",
"RawMesh",
"RenderCore", // For FPackedNormal
"SlateCore",
"MaterialUtilities"
}
);
AddThirdPartyPrivateStaticDependencies(Target, "nvTriStrip");
AddThirdPartyPrivateStaticDependencies(Target, "ForsythTriOptimizer");
AddThirdPartyPrivateStaticDependencies(Target, "MeshSimplifier");
AddThirdPartyPrivateStaticDependencies(Target, "MikkTSpace");
if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32))
{
AddThirdPartyPrivateStaticDependencies(Target, "DX9");
}
if (UEBuildConfiguration.bCompileSimplygon == true)
{
AddThirdPartyPrivateDynamicDependencies(Target, "SimplygonMeshReduction");
}
}
}