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Added multithreaded handling of cooking output. Added support for launch on recompiling changed global shaders when cook in editor. [CL 2618476 by Daniel Lamb in Main branch]
20 lines
327 B
C++
20 lines
327 B
C++
#pragma once
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class FDDCScopeStatHelper
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{
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private:
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FName TransactionGuid;
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double StartTime;
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bool bHasParent;
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public:
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FDDCScopeStatHelper(const TCHAR* CacheKey, const FName& FunctionName);
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~FDDCScopeStatHelper();
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void AddTag(const FName& Tag, const FString& Value);
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bool HasParent() const { return bHasParent; }
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};
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