Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations
Aaron McLeran 50994f9786 Before displaying the new SPATIALIZATION_Algorithm enum in FSoundAttenuation, now checking to see if a spatialization plugin is enabled
- this will prevent it being confusing for people who don't have a spatialization plugin enabled and wondering why the enum doesn't seem to do anything

- implementation introduces new enum in audio.h for plugin-types for audio. The idea is that people in the future may make more plugin types, so might as well make a "way" for them to do it and query if its enabled. Will be useful for other plugins that modify existing UClasses.

- also fixed a bug with a boolean being false when it should be true (bSpatializationExtensionEnabled). This bool is used to toggle off/on the fancy spatialization plugin from console command to "diff" between it being on/off for sound designers

#codereview marc.audy

[CL 2497536 by Aaron McLeran in Main branch]
2015-03-31 14:34:19 -04:00
..
2014-12-07 19:09:38 -05:00
2015-03-26 18:46:21 -04:00