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UnrealEngineUWP
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bc520d97e0f142dec2510efd41fc418f431a95b2
UnrealEngineUWP
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Engine
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Source
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Developer
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GameplayDebugger
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Private
History
Zak Middleton
243a72b887
#ue4 - Perf: Change all uses of "GetActorRotation().Vector()" to "GetActorForwardVector()" which is ~10x faster.
...
[CL 2497534 by Zak Middleton in Main branch]
2015-03-31 14:32:57 -04:00
..
GameplayDebugger.cpp
Make pass over gameplay debugger to be sure that most code is compile-out for test and shipping builds.
2015-02-27 09:26:32 -05:00
GameplayDebuggerPrivate.h
[INTEGRATE] Change 2418971 by Mike.Fricker@MFRICKER_G3686_Alpha on 2015/01/26 14:21:35
2015-01-26 20:24:15 -05:00
GameplayDebuggerSettings.cpp
Minor cleanups for GameplayDebugger's and LogVisualizer's settings.
2014-12-11 09:03:56 -05:00
GameplayDebuggingComponent.cpp
Fixed GameplayDebugger crash on debugging a pawn in absence of navigation data #UE4
2015-03-17 09:44:38 -04:00
GameplayDebuggingControllerComponent.cpp
Changed "WITH_HOT_RELOAD && WITH_HOT_RELOAD_CTORS" to "WITH_HOT_RELOAD_CTORS".
2015-03-03 05:28:51 -05:00
GameplayDebuggingHUDComponent.cpp
#ue4 - Perf: Change all uses of "GetActorRotation().Vector()" to "GetActorForwardVector()" which is ~10x faster.
2015-03-31 14:32:57 -04:00
GameplayDebuggingReplicator.cpp
Fix shadowed variables
2015-03-04 13:46:55 -05:00