Files
UnrealEngineUWP/Engine/Source/Programs/WebTests
lorry li 0980390e94 Migrate retry system total timeout for http request, by adding total timeout feature in http request;
Deprecate HttpTimeout config, use HttpActivityTimeout or HttpTotalTimeout instead;
Deprecate HttpSendTimeout config, only use HttpActivityTimeout;
Make HttpActivityTimeout work on all platforms, not only CurlHttp;
Added corresponding http tests;
Now because timeout migrated, enable new flow by default in retry system to have non-game thread support.

#jira UE-197485, UE-202201
[REVIEW] [at]michael.atchison [at]michael.kirzinger [at]rafa.lecina
#rb michael.atchison, Michael.Kirzinger
#tests Tested through WebTests project on all platforms, also tried the game on PC.

[CL 30817277 by lorry li in ue5-main branch]
2024-01-23 16:08:08 -05:00
..

WebTests

This is a collection of tests for web features like http, websocket, ssl etc.

Running the Tests

Run the WebTestsServer(NOTE: This server is created for TEST PURPOSE ONLY, it's not production ready!!!):

In ../WebTestsServer folder:
	> runserver.bat
Or if you use docker:
	> dockerbuildandrun.bat

Run the tests from VS:

Set `WebTests` as the startup project and set Solution Configuration to a `Development`.
If running tests on other devices, pass in the ip as command line args, after extra args AT THE END, like: "--extra-args --web_server_ip=your.pc.ip.address"
Compile and debug

Adding new test case in WebTestsServer:

Add/change the code in ./WebTestsServer code, most likely in httptests/urls.py and httptests/views.py, and save. Code will be reloaded if the web server is running
When using docker, also need to run dockerbuildandrun.bat
For more info about how to code in django, check https://docs.djangoproject.com/en/