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UnrealEngineUWP
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bc4fe435bbb6c35859fa45b1c720dc7ac2dce2f6
UnrealEngineUWP
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Engine
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Source
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Programs
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AutomationTool
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BuildGraph
History
ben marsh
eed8d5d68f
Allow specifying the content description attribute for signed files, and set appropriate names for the Horde MSIs. These descriptions are displayed in UAC prompts, and default to random numbers if not specified explicitly.
...
[CL 30814679 by ben marsh in ue5-main branch]
2024-01-23 15:01:32 -05:00
..
Properties
…
Scripts
Linux: Fix IsVanilla check by implementing EnumerateLauncherEngineInstallations for Linux
2023-09-08 12:55:33 -04:00
Tasks
Allow specifying the content description attribute for signed files, and set appropriate names for the Horde MSIs. These descriptions are displayed in UAC prompts, and default to random numbers if not specified explicitly.
2024-01-23 15:01:32 -05:00
BgCondition.cs
…
BgGraphBuilder.cs
…
BgNodeExecutor.cs
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BgSchema.cs
LinuxArm64 support for Low Level Tests through emulator, running in docker container
2023-09-11 12:55:31 -04:00
BgScriptNode.cs
…
BgScriptReader.cs
Fix static analysis warnings on newer NET builds.
2023-11-24 10:48:26 -05:00
BgScriptWriter.cs
…
BgTask.cs
…
BuildGraph.Automation.csproj
Update System.Drawing.Common to 4.7.3
2023-12-12 17:25:50 -05:00
BuildGraph.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
JobContext.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
Task.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
TempStorage.cs
PR
#11018
: BuildGraph: Create LogPath directory before writing to directory. (prevents System.IO.DirectoryNotFoundException)
2023-12-01 10:40:10 -05:00