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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bc35bfb48dba85cf975d2dccae1e673ce690fe43
UnrealEngineUWP/Engine/Source/Editor/SubobjectDataInterface/Public
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ben hoffman 6f18c928f9 Automatically select a new component for rename upon duplication.
#jira UE-117759
#rb phillip.kavan
#rnx
#preflight 60c2bc6c1264df0001bc76ee

#ROBOMERGE-SOURCE: CL 16635347 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)

[CL 16635367 by ben hoffman in ue5-release-engine-test branch]
2021-06-10 22:29:06 -04:00
..
BaseSubobjectDataFactory.h
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ChildActorSubobjectData.h
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ChildSubobjectDataFactory.h
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InheritedSubobjectData.h
Add IsInheritedComponent override to FInheritedSubobjectData to get it to correctly return true.
2021-05-14 18:33:04 -04:00
InheritedSubobjectDataFactory.h
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SubobjectData.h
Add a GetDragDropDisplayText function to subobject data to allow for easier conversions to FText for drag/drop operations
2021-06-10 16:39:14 -04:00
SubobjectDataBlueprintFunctionLibrary.h
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SubobjectDataFactory.h
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SubobjectDataHandle.h
Keep track of the created slate nodes while updating tree in the local function scope instead of calling FindOrCreateSlateNodeForHandle because we cannot gaurantee that the grandparent node will be in the RootTree when creating subobjects.
2021-05-26 23:50:31 -04:00
SubobjectDataInterfaceModule.h
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SubobjectDataSubsystem.h
Automatically select a new component for rename upon duplication.
2021-06-10 22:29:06 -04:00
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