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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bc35bfb48dba85cf975d2dccae1e673ce690fe43
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat/Private
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Rolando Caloca 3475ca5434 UE5 - Fix Vulkan missing dual blending annotation; move it to be platform agnostic
#fyi Brian.White, Dmitriy.Dyomin
#rb Will.Damon
#jira UE-117253
#rnx

[CL 16574688 by Rolando Caloca in ue5-main branch]
2021-06-07 14:30:42 -04:00
..
GLSLOptimizer.tps
…
VulkanBackend.cpp
Tessellation Removal: Removing RHI Hull/Domain shader types and enums.
2021-04-20 17:00:25 -04:00
VulkanBackend.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
VulkanGlslangBridge.cpp
Refactor SPIR-V patching and strip debug instructions for Vulkan mobile except OpName instructions in --strip-reflect pass as UE always needs this reflection information.
2021-05-03 15:22:38 -04:00
VulkanShaderCompiler.cpp
UE5 - Fix Vulkan missing dual blending annotation; move it to be platform agnostic
2021-06-07 14:30:42 -04:00
VulkanShaderFormat.cpp
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
2021-03-05 19:27:14 -04:00
VulkanShaderFormat.h
Refactor SPIR-V patching and strip debug instructions for Vulkan mobile except OpName instructions in --strip-reflect pass as UE always needs this reflection information.
2021-05-03 15:22:38 -04:00
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