You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
* Decouple container concept from IoDispatcher * Decoiuple PackageStore implementation from AsyncLoading2 * Restore ucas unmount fix that got kist when merrging from UE4 * Fix packages being left in the PackageStiore even after unmounting contaiiners #rnx #rb pj.kack, per.larsson #preflight 61520cc52afc2d0001146ce7 #ROBOMERGE-AUTHOR: carlmagnus.nordin #ROBOMERGE-SOURCE: CL 17641845 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v874-17637634) [CL 17642353 by carlmagnus nordin in ue5-release-engine-test branch]
45 lines
1.0 KiB
C++
45 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "IO/PackageStore.h"
|
|
|
|
#if !UE_BUILD_SHIPPING
|
|
|
|
class FStorageServerConnection;
|
|
struct FFilePackageStoreEntry;
|
|
|
|
class FStorageServerPackageStore
|
|
: public FPackageStoreBase
|
|
{
|
|
public:
|
|
FStorageServerPackageStore(FStorageServerConnection& Connection);
|
|
virtual ~FStorageServerPackageStore() = default;
|
|
|
|
virtual void Initialize() override
|
|
{
|
|
}
|
|
|
|
virtual void Lock() override
|
|
{
|
|
}
|
|
|
|
virtual void Unlock() override
|
|
{
|
|
}
|
|
|
|
virtual bool DoesPackageExist(FPackageId PackageId) override;
|
|
virtual FPackageStoreEntryHandle GetPackageEntryHandle(FPackageId PackageId, const FName& PackageName) override;
|
|
virtual FPackageStoreEntry GetPackageEntry(FPackageStoreEntryHandle Handle) override;
|
|
|
|
virtual bool GetPackageRedirectInfo(FPackageId PackageId, FName& OutSourcePackageName, FPackageId& OutRedirectedToPackageId) override
|
|
{
|
|
return false;
|
|
}
|
|
|
|
private:
|
|
TArray<uint8> StoreEntriesData;
|
|
TMap<FPackageId, const FFilePackageStoreEntry*> StoreEntriesMap;
|
|
};
|
|
|
|
#endif |