Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer
mihnea balta 19b9dce240 Use the input viewport to decide when we need to manually clamp UVs in the gaussian blur shader, rather than the output viewport.
#jira FROST-7161
#rnx
#rb Zach.Bethel

#ROBOMERGE-AUTHOR: mihnea.balta
#ROBOMERGE-SOURCE: CL 17710123 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v879-17706426)

[CL 17710134 by mihnea balta in ue5-release-engine-test branch]
2021-10-04 13:22:20 -04:00
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