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This is similar to the previous implementation, but loops over the active scenes from the game thread to avoid thread safety issues with the AllocatedScenes member of the render module. #jira UE-96753 #rb Sebastien.Lussier, Jason.Nadro, Ben.Ingram #preflight 615b1e8b2554620001fcf126 #ROBOMERGE-AUTHOR: chris.kulla #ROBOMERGE-SOURCE: CL 17709628 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v879-17706426) #ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0 [CL 17709652 by chris kulla in ue5-release-engine-test branch]