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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bc3049ec0371eec94be2d9dfeddbfb7fbd67efbf
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Serialization
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ben marsh f4c974406b Horde: Add convenience methods in CompactBinarySerializer to read/write from byte spans.
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 17721938 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v879-17706426)

[CL 17721952 by ben marsh in ue5-release-engine-test branch]
2021-10-05 11:17:25 -04:00
..
Converters
Horde: Add compact binary and string conversion classes for condition objects, and embed them directly in agent requirements. Simplifies unification of agent specifications.
2021-09-10 19:08:51 -04:00
CompactBinary.cs
Horde: Reduce memory usage when capturing workspace (part 2)
2021-09-22 17:34:28 -04:00
CompactBinarySerializer.cs
Horde: Add convenience methods in CompactBinarySerializer to read/write from byte spans.
2021-10-05 11:17:25 -04:00
CompactBinaryWriter.cs
Horde: Reduce memory usage when querying workspace state (pt 1)
2021-09-22 16:11:38 -04:00
EpicGames.Serialization.csproj
Move DotNETCommon/BuildUtilities to Shared/EpicGames.Build
2021-08-10 11:09:18 -04:00
VarInt.cs
Horde: Various compact binary library improvements.
2021-07-01 09:16:47 -04:00
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