You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Intended for writing unit, integration, functional and all types of tests. #jira UEENGQA-49764 #rb Jerome.Delattre #ROBOMERGE-AUTHOR: chris.constantinescu #ROBOMERGE-SOURCE: CL 17666358 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v875-17642767) [CL 17666384 by chris constantinescu in ue5-release-engine-test branch]
81 lines
2.4 KiB
C#
81 lines
2.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using System.IO;
|
|
using UnrealBuildTool;
|
|
|
|
public class LowLevelTestsTarget : TargetRules
|
|
{
|
|
public LowLevelTestsTarget(TargetInfo Target) : base(Target)
|
|
{
|
|
LaunchModuleName = "LowLevelTests";
|
|
|
|
SolutionDirectory = "Programs/LowLevelTests";
|
|
|
|
Type = TargetType.Program;
|
|
LinkType = TargetLinkType.Monolithic;
|
|
|
|
bDeployAfterCompile = false;
|
|
bIsBuildingConsoleApplication = true;
|
|
|
|
// Disabling default true flags that aren't necessary for tests
|
|
|
|
// Lean and Mean mode
|
|
bBuildDeveloperTools = false;
|
|
|
|
// No localization
|
|
bCompileICU = false;
|
|
|
|
// No need for shaders by default
|
|
bForceBuildShaderFormats = false;
|
|
|
|
// Do not link against the engine, no Chromium Embedded Framework etc.
|
|
bCompileAgainstEngine = false;
|
|
bCompileCEF3 = false;
|
|
bCompileAgainstCoreUObject = false;
|
|
bCompileAgainstApplicationCore = false;
|
|
bUseLoggingInShipping = true;
|
|
|
|
bool bDebugOrDevelopment = Target.Configuration == UnrealTargetConfiguration.Debug || Target.Configuration == UnrealTargetConfiguration.Development;
|
|
bBuildWithEditorOnlyData = Target.Platform.IsInGroup(UnrealPlatformGroup.Desktop) && bDebugOrDevelopment;
|
|
|
|
// Disable malloc profiling in tests
|
|
bUseMallocProfiler = false;
|
|
|
|
// Useful for debugging test failures
|
|
if (Target.Configuration == UnrealTargetConfiguration.Debug)
|
|
{
|
|
bDebugBuildsActuallyUseDebugCRT = true;
|
|
}
|
|
|
|
GlobalDefinitions.Add("STATS=0");
|
|
|
|
// Platform specific setup
|
|
if (Target.Platform == UnrealTargetPlatform.Android)
|
|
{
|
|
UndecoratedConfiguration = Target.Configuration;
|
|
|
|
string VersionScriptFile = Path.Combine(Directory.GetCurrentDirectory(), @"Developer\LowLevelTestsRunner\Private\Platform\Android\HideSymbols.ldscript");
|
|
AdditionalLinkerArguments = " -Wl,--version-script=" + VersionScriptFile;
|
|
|
|
GlobalDefinitions.Add("USE_ANDROID_INPUT=0");
|
|
GlobalDefinitions.Add("USE_ANDROID_OPENGL=0");
|
|
GlobalDefinitions.Add("USE_ANDROID_LAUNCH=0");
|
|
GlobalDefinitions.Add("USE_ANDROID_JNI=0");
|
|
}
|
|
else if (Target.Platform == UnrealTargetPlatform.Switch)
|
|
{
|
|
GlobalDefinitions.Add("SWITCH_FS_ALLOW_HOST_ACCESS=0");
|
|
}
|
|
else if (Target.Platform == UnrealTargetPlatform.IOS)
|
|
{
|
|
GlobalDefinitions.Add("HAS_METAL=0");
|
|
}
|
|
}
|
|
|
|
protected void SetupModule()
|
|
{
|
|
LaunchModuleName = this.GetType().Name.Replace("Target", string.Empty);
|
|
ExeBinariesSubFolder = LaunchModuleName;
|
|
}
|
|
}
|