Files
UnrealEngineUWP/Engine/Source/Programs/LowLevelTests/LowLevelTests.Build.cs
chris constantinescu 72b02c5967 Low Level Tests: code tests built on Catch2 with multi-platform support.
Intended for writing unit, integration, functional and all types of tests.

#jira UEENGQA-49764
#rb Jerome.Delattre


#ROBOMERGE-AUTHOR: chris.constantinescu
#ROBOMERGE-SOURCE: CL 17666358 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v875-17642767)

[CL 17666384 by chris constantinescu in ue5-release-engine-test branch]
2021-09-29 15:50:57 -04:00

185 lines
7.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml.Linq;
using UnrealBuildBase;
using UnrealBuildTool;
public class LowLevelTests : ModuleRules
{
private static string GeneratedPropertiesScriptFile = null;
private static XNamespace xmlns = XNamespace.Get("http://www.epicgames.com/BuildGraph");
private static XNamespace xsi = XNamespace.Get("http://www.w3.org/2001/XMLSchema-instance");
private static XNamespace schemaLocation = XNamespace.Get("http://www.epicgames.com/BuildGraph ../../Build/Graph/Schema.xsd");
public LowLevelTests(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.NoPCHs;
PrecompileForTargets = PrecompileTargetsType.None;
if (Target.Configuration == UnrealTargetConfiguration.Debug && Target.Platform == UnrealTargetPlatform.Linux)
{
OptimizeCode = CodeOptimization.Never;
}
bAllowConfidentialPlatformDefines = true;
bLegalToDistributeObjectCode = true;
// Required false for catch.hpp
bUseUnity = false;
// Disable exception handling so that tests can assert for exceptions
bEnableObjCExceptions = false;
bEnableExceptions = false;
PrivateDependencyModuleNames.AddRange(
new string[] {
"LowLevelTestsRunner"
});
// Platforms specific setup
if (Target.Platform == UnrealTargetPlatform.Android)
{
PublicDefinitions.Add("CATCH_CONFIG_NOSTDOUT");
}
}
/// <summary>
/// Generates or updates include file for LowLevelTests.xml containing test flags: name, short name, target name, relative binaries path, supported platforms etc.
/// Static for now until HeadlessChaos can inherit from LowLevelTests.
/// </summary>
/// <param name="ModuleClassType">Type of test build module class that inherits from LowLevelTests.</param>
/// <param name="TestName">Name of low level test.</param>
/// <param name="TestShortName">Test short name.</param>
/// <param name="TestTargetName">Test target executable name.</param>
/// <param name="BinariesPath">Test binaries path.</param>
/// <param name="ResourcesPath">Optional test resources to be copied.</param>
public static void UpdateGeneratedPropertiesScriptFile(Type ModuleClassType, string TestName, string TestShortName, string TestTargetName, string BinariesPath, string ResourcesPath = "")
{
if (GeneratedPropertiesScriptFile == null)
{
GeneratedPropertiesScriptFile = Path.Combine(Unreal.EngineDirectory.FullName, "Restricted", "NotForLicensees", "Build", "LowLevelTests_GenProps.xml");
}
if (!File.Exists(GeneratedPropertiesScriptFile))
{
Directory.CreateDirectory(Path.GetDirectoryName(GeneratedPropertiesScriptFile));
using (FileStream fileStream = File.Create(GeneratedPropertiesScriptFile))
{
XDocument initFile = new XDocument(new XElement(xmlns + "BuildGraph", new XAttribute(XNamespace.Xmlns + "xsi", xsi), new XAttribute(xsi + "schemaLocation", schemaLocation)));
initFile.Root.Add(new XElement(xmlns + "Property", new XAttribute("Name", "TestNames"), new XAttribute("Value", string.Empty)));
initFile.Save(fileStream);
}
}
XDocument genPropsDoc = XDocument.Load(GeneratedPropertiesScriptFile);
XElement root = genPropsDoc.Root;
// First descendant must be TestNames
XElement testNames = (XElement)root.FirstNode;
string allTestNames = testNames.Attribute("Value").Value;
if (!allTestNames.Contains(TestName))
{
if (string.IsNullOrEmpty(allTestNames))
{
allTestNames += TestName;
}
else if (!allTestNames.Contains(TestName))
{
allTestNames += ";" + TestName;
}
}
testNames.Attribute("Value").SetValue(allTestNames);
XElement lastUpdatedNode = testNames;
InsertOrUpdateTestFlag(ref lastUpdatedNode, TestName, "Short", TestShortName);
InsertOrUpdateTestFlag(ref lastUpdatedNode, TestName, "Target", TestTargetName);
if (Path.IsPathRooted(BinariesPath))
{
BinariesPath = Path.GetRelativePath(Unreal.RootDirectory.FullName, BinariesPath);
}
InsertOrUpdateTestFlag(ref lastUpdatedNode, TestName, "BinariesRelative", BinariesPath);
if (Path.IsPathRooted(ResourcesPath))
{
ResourcesPath = Path.GetRelativePath(Unreal.RootDirectory.FullName, ResourcesPath);
}
InsertOrUpdateTestFlag(ref lastUpdatedNode, TestName, "Resources", ResourcesPath);
InsertOrUpdateTestFlag(ref lastUpdatedNode, TestName, "ResourcesDest", Path.GetFileName(ResourcesPath));
InsertOrUpdateTestOption(ref lastUpdatedNode, TestName, TestShortName, "Run", "Tests", false.ToString());
List<UnrealTargetPlatform> allSupportedPlatforms = new List<UnrealTargetPlatform>();
var supportedPlatforms = ModuleClassType.GetCustomAttributes(typeof(SupportedPlatformsAttribute), false);
// If none specified we assume all platforms are supported by default
if (supportedPlatforms.Length == 0)
{
allSupportedPlatforms.AddRange(UnrealTargetPlatform.GetValidPlatforms().ToList());
}
else
{
foreach (var platform in supportedPlatforms)
{
allSupportedPlatforms.AddRange(((SupportedPlatformsAttribute)platform).Platforms);
}
}
InsertOrUpdateTestFlag(ref lastUpdatedNode, TestName, "SupportedPlatforms", allSupportedPlatforms.Aggregate("", (current, next) => (current == "" ? next.ToString() : current + ";" + next.ToString())));
try
{
genPropsDoc.Save(GeneratedPropertiesScriptFile);
}
catch (UnauthorizedAccessException)
{
// Expected on build machines.
// TODO: Ability to build for generate files and runnable tests.
}
}
private static void InsertOrUpdateTestFlag(ref XElement ElementUpsertAfter, string TestName, string FlagSuffix, string FlagValue)
{
IEnumerable<XElement> NextChunk = ElementUpsertAfter.ElementsAfterSelf(xmlns + "Property")
.Where(prop => prop.Attribute("Name").Value.EndsWith(FlagSuffix));
if (NextChunk
.Where(prop => prop.Attribute("Name").Value == TestName + FlagSuffix)
.Count() == 0)
{
XElement ElementInsert = new XElement(xmlns + "Property");
ElementInsert.SetAttributeValue("Name", TestName + FlagSuffix);
ElementInsert.SetAttributeValue("Value", FlagValue);
ElementUpsertAfter.AddAfterSelf(ElementInsert);
} else
{
NextChunk
.Where(prop => prop.Attribute("Name").Value == TestName + FlagSuffix).First().SetAttributeValue("Value", FlagValue);
}
ElementUpsertAfter = NextChunk.Last();
}
private static void InsertOrUpdateTestOption(ref XElement ElementUpsertAfter, string TestName, string TestShortName, string OptionPrefix, string OptionSuffix, string DefaultValue)
{
IEnumerable<XElement> NextChunk = ElementUpsertAfter.ElementsAfterSelf(xmlns + "Option")
.Where(prop => prop.Attribute("Name").Value.StartsWith(OptionPrefix) && prop.Attribute("Name").Value.EndsWith(OptionSuffix));
if (NextChunk
.Where(prop => prop.Attribute("Name").Value == OptionPrefix + TestName + OptionSuffix)
.Count() == 0)
{
XElement ElementInsert = new XElement(xmlns + "Option");
ElementInsert.SetAttributeValue("Name", OptionPrefix + TestName + OptionSuffix);
ElementInsert.SetAttributeValue("DefaultValue", DefaultValue);
ElementInsert.SetAttributeValue("Description", string.Format("{0} {1} {2}", OptionPrefix, TestShortName, OptionSuffix));
ElementUpsertAfter.AddAfterSelf(ElementInsert);
} else
{
XElement ElementUpdate = NextChunk
.Where(prop => prop.Attribute("Name").Value == OptionPrefix + TestName + OptionSuffix).First();
ElementUpdate.SetAttributeValue("Description", string.Format("{0} {1} {2}", OptionPrefix, TestShortName, OptionSuffix));
ElementUpdate.SetAttributeValue("DefaultValue", DefaultValue);
}
ElementUpsertAfter = NextChunk.Last();
}
}