You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Static Mesh Editor changes: - Share ownership of StaticMeshViewportClient's ModeTools via the EditorModeManager member - Set up the EditorModeManager's preview scene and selected components when it's copied - Add a set of FStaticMeshEditorToolbarExtender delegates to the module (similar to FSkeletalMeshEditorToolbarExtender) - Allow adding an overlay widget to the viewport - Add a ModeUILayer member to handle mode toolkit hosting StaticMeshEditorModeling (new module): - Create a mode and toolkit with AutoLOD and LODManager tools - Add a button to the StaticMeshEditor's toolbar to toggle UMeshLODPluginEditMode #rb brooke.hubert semion.piskarev #jira UETOOL-3663 #preflight 61435ce14778fa00016a0b28 #preflight 614370e8b5a4fa00016459a0 #ROBOMERGE-AUTHOR: tyson.brochu #ROBOMERGE-SOURCE: CL 17541979 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530) [CL 17541987 by tyson brochu in ue5-release-engine-test branch]