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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bc2a70cf6f9bc960b42ea2ff258c8c3c95a14927
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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charles bloom 3833c0f9bd Disable incorrect check in TextureCompressorModule
check( TableSize1D > 2 );
being hit due to strange composite normal path

#rb none
#preflight none

[CL 19015547 by charles bloom in ue5-main branch]
2022-02-16 11:24:35 -05:00
..
Private
Disable incorrect check in TextureCompressorModule
2022-02-16 11:24:35 -05:00
Public
Remove broken bDitherMipMapAlpha
2022-02-15 17:40:14 -05:00
TextureCompressor.Build.cs
Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
2021-05-03 14:05:29 -04:00
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